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1. Whats the plan CCP? - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Spitfire Moved from 'EVE General Discussion'. Moved into the graveyard instead of posting a sentence on the subject, i guess that counts as a reply. Hope your server guys can keep up. -
- by Rexthor Hammerfists - at 2010.11.24 12:22:00
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2. Whats the plan CCP? - in Player Features and Ideas Discussion [original thread]
Originally by: Grimpak the problem in "splitting the blob" is that instead seeing one 1000vs1000 battle, with the progression on how fleet battles are going atm, we'll be seeing an x number of 1000vs1000 battles going on at any given time...
- by Rexthor Hammerfists - at 2010.11.24 08:21:00
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3. Whats the plan CCP? - in Player Features and Ideas Discussion [original thread]
Originally by: Grimpak rex, you've been in this game for quite some time, and so I'll ask you this: are you really sure that is there a clear-cut way to split up the blobs? I mean, if any, the blobs have been increasing since day one, an...
- by Rexthor Hammerfists - at 2010.11.23 23:12:00
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4. Whats the plan CCP? - in Player Features and Ideas Discussion [original thread]
Quote: - CCP GingerDude PS. Just to make it clear. Performance improvements are being worked on. Several optimizations are already on Tranquility and more are in the deployment pipeline and even more are being worked on. Lagfixing is not a ...
- by Rexthor Hammerfists - at 2010.11.23 21:39:00
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5. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Theres two sides to this. One is that unlike gunships, the drakes longrange weapons allow it to fit additional buffer. Harbingers or hurricanes cannot fit longrange guns and the additional buffer, because the pg/cpu requirement is better balanced ...
- by Rexthor Hammerfists - at 2010.10.21 22:10:00
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6. Dear UI Devs... What were you thinking? - in Player Features and Ideas Discussion [original thread]
One of my favourite GUI bloopers is that for a titan or blackops ship the "Bridge to" and "Jump to" option are next to each other. There have been plenty incidents where titan pilots found themselfes in the middle of hostile fleets with their own ...
- by Rexthor Hammerfists - at 2010.09.07 13:34:00
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7. Prophesy Tweak: a Khanid Innovation - in Player Features and Ideas Discussion [original thread]
Originally by: Trimutius III Edited by: Trimutius III on 15/03/2010 19:52:02 This is actually how it should be. That is the difference between tier1 and tier2 even on tournaments prophecy costs less points then harbinger. Do you fa...
- by Rexthor Hammerfists - at 2010.03.15 20:05:00
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8. Kicking Miners and the Economy in the Teeth since November 2006 - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Overhauling Rogue Drones, hmm.... a quick brainstorm here: - Change augmented drones to "named" combat and ewar drones with several meta levels from worse to better then t2 - Have some components drop unpro...
- by Rexthor Hammerfists - at 2010.03.15 11:50:00
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9. Add Anomalies that are Tougher then Sanctums and Havens! - in Player Features and Ideas Discussion [original thread]
Hes asking for something more difficult to finish, hows that not wanting risk? At the moment i dont see how ccp could add plexes that are more difficult then 10/10s without the first ships being insta volleyed. Maybe its time to bring out the Slee...
- by Rexthor Hammerfists - at 2010.03.07 07:23:00
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10. Kill rights + bounty = win - in Player Features and Ideas Discussion [original thread]
Its a good idea that has been often suggested and its best version ive seen would be: A victim has a killmail, puts X Bounty on it which then appears on a board somewhere. On said board anyone can buy said mail for 10% of that bounty but without ...
- by Rexthor Hammerfists - at 2009.10.16 11:41:00
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11. Drone Exploration Plexes and Faction Drones - in Player Features and Ideas Discussion [original thread]
Edited by: Rexthor Hammerfists on 01/10/2009 08:36:58 Anyone doing exploration for awhile will stumble over drone plexes every 10-20 systems. Most are easy to spot and disregard - one is tougher to probe out and is quite annoying to waste your...
- by Rexthor Hammerfists - at 2009.10.01 08:35:00
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12. deadspace invulns to balance fittings types - in Player Features and Ideas Discussion [original thread]
Makes pimping supercaps a *****, more invuls please and buff the domination ones :/ -
- by Rexthor Hammerfists - at 2009.09.27 12:48:00
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13. Now is the time to bring destroyers up to speed - in Player Features and Ideas Discussion [original thread]
Originally by: DigitalCommunist Destroyers still get used because of their value in low end PVE, whereas AF don't. The new AB boost isn't really a long term fix though, it just brings their usage up a bit more for the sake of enabling new ...
- by Rexthor Hammerfists - at 2009.09.24 12:20:00
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14. Information Links - in Player Features and Ideas Discussion [original thread]
The armorred siege and especially skirmish links are well used in the game and have their place - the information links not on the other hand. I never understood why galletne get a bonus towards ecm strength, sensor strength makes kinda sence but...
- by Rexthor Hammerfists - at 2009.09.22 01:33:00
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15. Faction Mods - follow the faction ship changes (No more useless items) - in Player Features and Ideas Discussion [original thread]
Theres a load of faction mods that are more or less useless, even go for less then 2m on the market. A big problem with these mods is that they have little difference to t2 items, or to other faction mods - while there could be much more diversity...
- by Rexthor Hammerfists - at 2009.09.13 12:30:00
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16. the Farce called epic arc missions - in Player Features and Ideas Discussion [original thread]
rabble rabble -
- by Rexthor Hammerfists - at 2009.09.08 07:00:00
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17. T1 Frigs/Cruiser "The Forgotten" - in Player Features and Ideas Discussion [original thread]
Im not quite sure how this has become a t1 vs t2 discussion, i think the difference betwen the good t1 ships like rifter, merlin kestrel griffin incursus punisher, thorax, blackbird, arbitrator etc. etc. is fine. The problem is that theres a wide...
- by Rexthor Hammerfists - at 2009.09.05 15:41:00
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18. T1 Frigs/Cruiser "The Forgotten" - in Player Features and Ideas Discussion [original thread]
Originally by: Bonny Lee IŠve about 50 million SP and still do use rifter, rupture and stabber from time to time. I think they are fine at least on minmatar-side. Sometimes my wallet isnt so shiny and cause of that those ship are still us...
- by Rexthor Hammerfists - at 2009.09.04 09:37:00
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19. T1 Frigs/Cruiser "The Forgotten" - in Player Features and Ideas Discussion [original thread]
Edited by: Rexthor Hammerfists on 04/09/2009 09:27:22 Quote: T1 frigates and cruisers can fill their roles just fine; unfortunately, with the advent of T2 they've been obsoleted as the T2 ships can fill the same roles better. Yes an...
- by Rexthor Hammerfists - at 2009.09.04 09:26:00
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20. T1 Frigs/Cruiser "The Forgotten" - in Player Features and Ideas Discussion [original thread]
There are 24 T1 frigs and 16 cruisers in eve, yet only some of these are actually used in eve. While the rifter is even covered in the altest qen blog and it as some other frigs are often used - many wouldnt even recognize some frig names on the s...
- by Rexthor Hammerfists - at 2009.09.03 11:18:00
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